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Diego Ferreirados Santos
Concept ProjectGame illustration & interface

MoonvaleGame Art and HUD

An original cosy game environment with a matching interface, readable HUD, layered depth and consistent painted assets.

Moonvale game scene of a moonlit village by a lake with a small adventurer on a wooden bridge and a minimal heart and coin HUD.
AI-generated concept image

Self-initiated concept. The visuals are AI-generated art-direction concepts, not completed client work.

Intended audience

Players of cosy adventure games who value atmosphere as much as clarity.

Creative objective

Tell a story through the environment while keeping the HUD crisp and readable at any screen size.

Visual direction

A hand-painted moonlit lake village with amber windows and lavender foliage, a tiny adventurer on a bridge and a minimal HUD.

What the supplied preview demonstrates

One AI-generated art-direction still and a short animated preview that moves a camera across that still. Together they show composition, palette, typography and mood.

They do not show completed animation, working software or editable production files.

Moonvale game scene of a moonlit village by a lake with a small adventurer on a wooden bridge and a minimal heart and coin HUD.Animated concept preview
A short camera-move loop over the concept still — not a finished film.

Proposed full production scope

Deliverables a real production of this concept would include.

  • Environment art
  • Layered assets
  • HUD mockup
  • Small animated scene

Production approach

Prepare layered art for parallax, plan sprite imports and texture atlases, and test HUD scaling across resolutions.

Suggested Production Stack

  • Photoshop
  • Aseprite
  • Unity
  • C#

Tools proposed for producing the real deliverables. Their use is not claimed by the preview.

3D & Illustration

Materials, lighting & camera

The three levers that make a rendered or illustrated world believable.

  1. Materials

    Physically plausible surfaces with texture at the right scale.

  2. Lighting

    Light that defines form and mood, consistent from shot to shot.

  3. Camera

    Lens, height and movement chosen to flatter the subject.

Detail views

Crops taken directly from the concept still.

  • Detail crop 1 of the Moonvale concept
  • Detail crop 2 of the Moonvale concept
  • Detail crop 3 of the Moonvale concept

Palette sampled from the concept

  • #2D3E69
  • #21222E
  • #445D96
  • #6C5154
  • #BDB3BB